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The Inquisition of Shadows Update
by GOD Shadori
Author 
GOD Shadori

Profession: Elder Druid
Level: 100

Posts: 80
The Inquisition of Shadows Update
<div class="news">

<h2>&#9766; The Inquisition of Shadows</h2>

<center><iframe width="560" height="315" src="https://www.youtube.com/embed/xD2W9gqB-Z8?si=u6yeaK8C0GnaQoRZ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></center>
<br>
<p>
After a long wait, countless hours of work and many challenges along the way - the time has finally come.
We are proud to present the most ambitious update ever released on Treasura Online:<br>
<strong>&#9884; The Inquisition of Shadows</strong>
</p>
<center><img src="/images/inq/1.png"/></center><br>

<p>
First of all, we want to sincerely apologize for the delay.<br>
This update required far more work than initially planned - from map redesigns and scripting to lore integration and balance testing.<br>
However, we firmly believe that quality is worth the wait and after tomorrow Global Save the Frozen Sanctum finally opens its gates.
</p>

<hr>

<h2>&#128220; A Dark Chapter Beneath the Ice</h2>
<center><img src="/images/inq/2.png"/></center><br>

<p>
Long ago, a forgotten Inquisition temple stood on a frozen island north of Timbra.<br>
Sealed beneath an enormous iceberg to contain demonic corruption, it remained hidden for centuries, until now.
</p>

<p>
With the ice finally cracking, the Sanctums Edge has been revealed - a place where faith was twisted, Inquisitors fell and darkness took root.<br>
Only the bravest adventurers will uncover the truth behind the Inquisition of Shadows and confront its final guardian - Seraphine, the Fallen Inquisitor.
</p>

<hr>

<h2>&#128272; Quest Structure and Progression</h2>

<p>
The new Inquisition Quest is designed as a long term, endgame challenge, meant to be completed over many days, not in a single rush.
</p>
<center><img src="/images/inq/3.png"/></center><br>

<h3>&#10013; Key Features</h3>
<ul>
<li>8 unique Seals, each with its own theme, mechanics and dangers</li>
<li>Checkpoint system - once you reach a checkpoint, your progress is saved and you can safely return later and continue from your last checkpoint</li>
<li>Carefully designed progression to prevent rushing and reward planning</li>
<li>Heavy focus on exploration, survival and teamwork</li>
</ul>

<center><img src="/images/inq/4.png"/></center><br>

<p><strong>This is not a sprint - it is a journey.</strong></p>

<center><img src="/images/inq/5.png"/></center><br>

<hr>

<h2>&#10052; Entry to the Inquisition</h2>

<p>
The entrance to the Inquisition lies on the icy northern lands beyond Timbra.<br>
To break the ancient seal, adventurers must offer an <img src="/images/inq/ice_mammoth.png"/> <strong>Ice Mammoth</strong> at the altar - a relic forged from pure Ice Cube, carrying the frozen essence of ancient guardians.
</p>

<center><img src="/images/inq/6.png"/></center><br>

<blockquote>
Only the frost of an ancient guardian can unseal what the Inquisitors once bound.
</blockquote>

<ul>
<li>It will unlock the passage until the next Global Save</li>
<li>The required level to enter is <strong>100</strong> and 1 Pits of Inferno throne is also required</li>
</ul>

<hr>

<h2>&#129482; Seals of the Inquisition</h2>

<center><img src="/images/inq/7.png"/></center><br>

<p>Each Seal represents a corrupted trial left behind by the fallen Inquisitors:</p>

<ul>
<li>&#10052; Seal of Frozen Penance</li>
<li>&#128293; Seal of Searing Judgment</li>
<li>&#127754; Seal of Drowned Conviction</li>
<li>&#9763; Seal of Corrupted Alchemy</li>
<li>&#9876; Seal of Eternal Sentence</li>
<li>&#127757; Seal of the Fractured Balance</li>
<li>&#129656; Seal of Unholy Confession</li>
<li>&#127761; Seal of Fallen Grace - Final Seal and Seraphines Domain</li>
</ul>

<center><img src="/images/inq/8.png"/></center><br>

<hr>

<h2>&#127942; Rewards and Endgame Content</h2>

<center><img src="/images/inq/9.png"/></center><br>

<p>
Completing the Inquisition Quest unlocks exclusive, permanent endgame content.
</p>

<h3>Valuable items and new boots</h3>
<p>At the end of the quest you can directly redeem different rewards:</p>

<ul>
<li>Valuables</li>
<li>Demon Hunter outfit from NPC Zulathar</li>
<li>New backpack with more slots</li>
<li>Choose between 3 new boots</li>
</ul>

<h3>Boots selection</h3>
<ul>
<li>
<img src="/images/inq/boots_waterwalking.png"/><strong>Boots of Waterwalking</strong> - faster movement speed underwater<br>
<em>Recommended for new INQ Paladin exp place</em>
</li>
<li>
<img src="/images/inq/boots_fire.png"/><strong>Boots of Firewalking</strong> - reduced fire field damage<br>
<em>Recommended for new INQ Knight exp place</em>
</li>
<li>
<img src="/images/inq/boots-energy.png"/><strong>Boots of Energywalking</strong> - reduced energy field damage<br>
<em>Recommended for new INQ Sorcerer and Druid exp place</em>
</li>
</ul>

<p>
Boots are charged for <strong>4 hours</strong> and can be refilled via NPC Zulathar for <strong>2 000 gp</strong>.
</p>

<hr>

<h2>&#9876; New Hunting Grounds</h2>

<p>
After finishing INQ, players gain access (required 100 level) to three powerful EXP areas:
</p>

&#128302; One dedicated for Sorcerers and Druids - On Svagrond, requires Ice Island access<br>
<center><img src="/images/inq/10.png"/></center><br>
&#127993; One dedicated for Paladins - On Calassa, requires Explorer access<br>
<center><img src="/images/inq/11.png"/></center><br>
&#128737; One dedicated for Knights - On Goroma, requires 3rd Island access<br>
<center><img src="/images/inq/12.png"/></center><br>

<p>
These hunting grounds feature exclusive armor drops, unavailable anywhere else in the world:
</p>

<ul>
<li><img src="/images/inq/Master_Archers_Armor.gif"/> <strong>Master Archers Armor</strong> (Arm:17, distance fighting +3, Vocation: Paladins)</li>
<li><img src="/images/inq/Fireborn_Giant_Armor.gif"/> <strong>Fireborn Giant Armor</strong> (Arm:17, sword/axe/club fighting +2, protection fire +5%, energy -5%, Vocation: Knights)</li>
<li><img src="/images/inq/Robe_of_the_Underworld.gif"/> <strong>Robe of the Underworld</strong> (Arm:13, protection physical +6%, poison -6%, Vocation: Sorcerers & Druids)</li>
</ul>

<hr>

<h2>&#128081; Daily Boss Access</h2>

<center><img src="/images/inq/13.png"/></center><br>

<p>Once the quest is completed:</p>

<ul>
<li>You can challenge 6 different bosses as a team of 1 to 6 players at once (required 120 level)</li>
<li>You can fight up to 6 bosses per day, either the same one multiple times or different ones, but the maximum is 6 per day</li>
<li>Each boss drops unique weapons or a spellbook</li>
</ul>

<h3>Boss drops and entrances</h3>
<ul>
<li><img src="/images/inq/Emerald_Sword.gif"/> <strong>Emerald Sword</strong> (1 hand, Atk:49, Def:33 +3) - Entrance near Annihilator</li>
<li><img src="/images/inq/Hellforged_Axe.gif"/> <strong>Hellforged Axe</strong> (1 hand, Atk:51, Def:28 +2) - Entrance near Behemoth Quest</li>
<li><img src="/images/inq/Obsidian_Truncheon.gif"/> <strong>Obsidian Truncheon</strong> (1 hand, Atk:50, Def:30 +2) - Entrance in Drefia</li>
<li><img src="/images/inq/Warsinger_Bow.gif"/> <strong>Warsinger Bow</strong> (Range:7, Atk+1, Hit%+5) - Entrance in Ape City</li>
<li><img src="/images/inq/Royal_Crossbow.gif"/> <strong>Royal Crossbow</strong> (Range:6, Atk+3, Hit%+3) - Entrance in Chor (Lizards Port Hope)</li>
<li><img src="/images/inq/Spellbook_of_Dark_Mysteries.gif"/> <strong>Spellbook of Dark Mysteries</strong> (Def:34, magic level +3) - Entrance in Venore Elf Fortress</li>
</ul>

<p>
This creates a brand new daily endgame loop for advanced players.<br>
<b>Inquisition items have vocation requirements, boots are for every vocation.</b>
</p>

<hr>

<h2>&#128367; Final Words</h2>

<p>
This update marks a new era of endgame content on Treasura Online.<br>
The Inquisition Quest is not just another dungeon - it is a saga, deeply tied to the lore of Timbra and the world itself.
</p>

<p>
Thank you for your patience, your support and your trust.<br>
Prepare your supplies, gather your allies and step into the ice.<br>
<strong>The Frozen Sanctum awaits.</strong>
</p>

<p>
Best Regards,<br>
The Treasura Team
</p>

</div>
06.01.26 21:01:26
Edited by GOD Shadori
on 08.01.26 11:28:31

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